Architecture
Three loosely-coupled pieces, all sharing types and helpers through a single
workspace package, @hyveon/shared:
- Terraform provisions every AWS resource.
- The management app is a packaged Electron desktop app and the local
control plane. Its React/Vite renderer talks to the Nest.js backend
(
desktop-main) over Electron IPC — not HTTP. The backend readsterraform.tfstatedirectly to discover what the infra looks like and drives AWS via the cloud-provider abstraction (SDK v3 under the hood). - Five Lambdas run the control flow: two for Discord, one for DNS, one
for the idle watchdog, and one conditional per-game
efs-seederLambda for games that declarefile_seeds.
There is no persistent ECS service. Game servers only exist while a
RunTask is in flight — Start triggers ecs.runTask, Stop triggers
ecs.stopTask, and the Watchdog Lambda stops tasks that look idle.
Component diagrams
The system splits cleanly into three slices. Each is shown on its own rather than jammed into one overview — the cross-cluster arrows that arise when you draw all three together (Discord Lambdas talking to ECS, EventBridge talking to update-dns, the dashboard talking to everything) route through neighbouring subgraphs and produce unreadable overlap.
Game plane and operator control
The Electron app's Nest.js backend is the local control plane, driven by
its React/Vite renderer over Electron IPC (window.hyveon) rather than HTTP.
It reads terraform.tfstate directly to discover infrastructure IDs, then
drives ECS / DynamoDB / Secrets Manager / CloudWatch via the cloud-provider
abstraction (SDK v3 under the hood). Players reach the game directly at the
task's public IP either way — UDP/TCP games connect straight to the game
port, and HTTPS games terminate TLS in-task via a Caddy sidecar that shares
the same public IP. There is no load balancer anywhere in the path.
Serverless Discord bot
Two Lambdas and a single DynamoDB table handle every slash command.
interactions is the synchronous entry point behind a Function URL —
it verifies the Ed25519 signature, replies with a deferred ack within
Discord's 3-second budget, then fires the async followup Lambda for
anything that touches ECS.
Control loops (DNS + watchdog)
EventBridge drives the two "always on" Lambdas that keep DNS and idle
shutdown in sync with actual task state. update-dns fires on every
ECS task state change, UPSERTing the Route 53 A record on RUNNING and
deleting it on STOPPED. It reconciles the pending-interaction row in
DynamoDB on the RUNNING path only, where it patches the deferred Discord
reply with the resolved address. watchdog fires on a schedule and
stops tasks whose NetworkPacketsIn has stayed below the threshold for
IDLE_CHECKS consecutive intervals — it issues StopTask only; it never
touches Route 53 itself, update-dns reacts to the resulting STOPPED
event.
The /server-start critical path
When a user types /server-start palworld in Discord, five AWS services and
three Lambdas cooperate to return a usable palworld.yourdomain.com without
ever letting the interaction time out.
After the session: either the user types /server-stop palworld (same flow
but stopTask + DELETE A record), or the Watchdog Lambda notices
NetworkPacketsIn < min_packets for four consecutive 15-minute windows and
stops the task itself.
Invariants
These are easy to break by accident. They are spelled out in CLAUDE.md, the
maintainer guide, and inline in a few Terraform files. If you change one,
write the PR description as if you're explaining the new design.
-
game_serversinterraform.tfvarsis the single source of truth. Task definitions, EFS access points, log groups, security-group rules, and theGAME_NAMESenv var on four Lambdas (interactions, followup, update-dns, watchdog) are all produced byfor_eachover this map. Adding or removing a game means editing exactly one place. -
DNS is Lambda-managed, not Terraform-managed. The Route 53 zone is a data source; individual A records are created and deleted by the update-dns Lambda in response to ECS task state changes. Adding an
aws_route53_recordresource would fight the Lambda. -
Lambdas use
AWS_REGION_(trailing underscore). The standardAWS_REGIONname is reserved by the Lambda runtime and cannot be overridden. Terraform setsAWS_REGION_on all five Lambdas; the four core Lambdas readprocess.env.AWS_REGION_(the fifth,efs-seeder, makes no AWS SDK calls and never reads it). -
Secrets never leave AWS. The bot token and the Discord public key live in Secrets Manager. The management app can write them and
getEffectiveToken()once (to register guild commands), but they are never sent to the browser — the API only returnsbotTokenSet/publicKeySetbooleans. -
Per-guild command registration only.
DiscordCommandRegistrar.registerForGuildPUTs toapplications/{client_id}/guilds/{guild_id}/commands. Do not register global commands — they would leak to every guild the bot is invited to. -
Permission resolution lives in
canRun()in@hyveon/shared. The server and both Discord Lambdas import the same function. Do not duplicate the logic; do not reorder the checks (guild allowlist → admin → per-game). -
Watchdog state lives in ECS task tags. There is no DynamoDB/SSM for the idle counter — it is an
idle_checkstag on each running task. Counter resets when a task stops, which is free.
See the maintainer guide for what tends to break these and what the failure modes look like.